Thursday, October 9, 2025

Sound projects

     Hey people! In the last 2 weeks we've been working on sound techniques in AICE Media Studies. Through the sound lessons I learned how certain smaller sounds make a huge difference and we learned about the concept of foley sounds (the sounds made by something that isn't the reality of what it is.)

    For our first sound project we were directed to create a video less sound project, we had to convey a full story in 1-2 minutes without any video only using sound. We were directed to use either Microsoft's Clipchamp or Adobe's Premiere Pro, I decided to use Clipchamp (editing software) for my project as it was simplistic and easy to learn with. Me and my partner, Leo, decided to create our story about a student getting to school late and running into (literally) multiple obstacles on the way. We knew our project had to surround itself around running and the sound of footsteps but our teacher advised us that it may get repetitive so we decided we needed to add different sounds to overlay some of the footsteps in order to make it sound better overall. During brainstorming we just wanted to figure out what kind of smaller sounds and the kinds of obstacles we should set out for the subject in order to create a developed storyline. Our outline helped us organize our sounds into different scenes allowing us to identify which sounds would be needed and when we would need them. I feel that we made good choices in how we were going to avoid making repetitive noises and creating a true storyline but I would've wanted to improve how realistic we could've made our foley sounds as I felt they didn't sound entirely real to me.

    To view this specific sound project click here → Sound project #1


    Now for our second sound project we were told to go back to our previous silent One-Word Film projects and add the sounds to the project. I, once again, used Clipchamp as my editing software because it was very easy to understand for the last project. During brainstorming my partner, Alana, and I wanted to make sure we were able to catch all the smaller sounds and still emphasize the very loud fidgeting being done as our initial project was dependent on big actions so we needed big sounds. The outline allowed us to pinpoint the kind of sounds we needed in certain places, especially the amounts of the smaller sounds to know how many rows we would need. I think the project was very well done overall but I would've liked to identify more of the smaller sounds as the project felt empty at times and I didn't know what sounds to put in the background so I used a general AC noise just to fill the emptiness. 

    To view this specific sound project click here → Sound project #2


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